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The Howard Partnership Trust (THPT) is a Surrey based Multi-Academy Trust, comprising four secondary, six primary and two special schools with two further under development. We are proud of our ethos of collaboration and inclusion, "Bringing out the best" in students of all abilities and backgrounds. Visit website

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Eastwick Schools

Eastwick Schools

Design and Technology

National Curriculum Purpose of Study

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

National Curriculum Aims

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

Design and Technology at Eastwick

The Design and Technology (DT) curriculum at Eastwick meets the requirements of the National Curriculum and the school’s Curriculum Ethos. Therefore, it prepares children to be ‘Ready for Everything’ in their futures in terms of: 

  • Success in the next stage of their education and beyond: by inspiring pupils to be innovative and creative thinkers who have an appreciation for the product design cycle through ideation, creation and evaluation; by enabling them to acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art
  • Their ability to navigate life’s personal Challenge: by developing the confidence to take risks, through drafting design concepts, modelling and testing; by being reflective learners who critically evaluate their work and the work of others.
  • Understanding their place in communities at global, national and local levels and seize the Opportunity of the future: by building a critical awareness of the impact of design and technology on our daily lives and the wider world; by encouraging them to become resourceful, enterprising citizens who will have the knowledge to contribute to future design advancements. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Curriculum Content

  • In Reception, pupils are taught elements of design and technology that prepare them for the Year 1 curriculum.
  •  Our curriculum in Years 1-6 uses the Kapow Design and Technology scheme of work.
  •  Knowledge is built progressively throughout Key Stage 1 and 2. Pupils revisit the key knowledge themes (see below) on a cyclical basis.  Each time a key knowledge theme is revisited, it is covered with greater complexity, therefore increasing children’s breadth and depth of knowledge.  Prior knowledge is recalled and utilised so that pupils build on previous foundations.

 

    Key Knowledge Themes:

Cooking and Nutrition

Mechanisms / Mechanical Systems

Structures

Textiles

Electrical Systems (Key Stage 2 only)

Digital World (Key Stage 2 only)

Units taught (Years 1 - 6):

Year 1

Structures:

Constructing windmills

Textiles:

Puppets

Food:

 Fruit and vegetables

Year 2

Structures:

Baby Bear’s chair

Mechanisms:

Fairground wheel

Mechanisms:

Making a moving monster

Year 3

Food: Eating seasonally

Digital World:

Electronic charm

Structures:

Constructing a castle

Year 4

Structures:

Pavilions

Mechanical Systems:

Making a slingshot car

Electrical Systems:

Torches

Year 5

Electrical Systems:

Doodlers

Mechanical Systems:

Making a pop-up book

Food:

What could be healthier?

Year 6

Textiles:

Waistcoats

Structure:

Playgrounds

Digital world:

Navigating the world